

Upon picking one of the three near identical choices, the human ended up not being able to even due right and it resulted in my bioreactor becoming damaged, tanking the electricity and food gains for the remainder of the day, which was enough to completely screw up the tactics I had been using up to that point.

In one of these cases, one of the humans was being a liability to the rest and the choices represented where three different methods in which to send the character to the bioreactor in subtle terms. Other events can be equally, if not more devastating. In the case above about the humans finding marijuana, humans become so ineffective in their daily routines that they can seriously affect your chances of continuing, increasing the likelihood that you will have to restart to day one, losing any prior momentum you had gained. These detrimental effects tend to be quite punishing. Pick the right choice and you get a small boost to productivity somewhere else in the facility, choose unwisely and you get a detrimental effect. To combat this, you have three different responses to pick from, usually one that ends with the perpetrator being tossed into the bioreactor, the humans being made an example of or simply to be left alone. For example, on one day your sensors may notice the presence of marijuana in the holding tube which causes humans to chill out and not generate as much energy as they should. Also, as a rogue-lite the situation is always evolving due to random events in the apocalypse that require immediate attention and an adaptive skillset to combat or benefit from the effects.Īs each day passes in the human prison, a random event occurs towards the end of it, In this, you are confronted with a potential issue. Without careful management of upgrades, the despots risk wasting precious energy and not having the manpower ready when it is required. Simply plonking all available humans into each node and watching the results will only get you so far. The tricky part is creating a working factory of flesh out of these different stations, within the limitations of your status.
#Despotism 3k event guide upgrade
Over time you can upgrade these for speed or add different types of arms which help streamline certain actions. At first, you only have two of these things, making slower movements and your ability to move humans both power and time consuming. Using these, you switch humans between different stations, whether that be from the wheel to the holding chambers to let the humans rest before they die of exhaustion or carting humans to each of the stations to ensure these are kept up. Everything in Despotism 3K has a knock-on effect that results in success or failure and things are not quite so clear cut, you cannot simply just keep everything running and hope to win. Immediately, there is a balancing act to handle. Without breeders, you cannot replenish your supply of supple humans, should anything happen to the other guys. Without food, the humans are unable to function and quickly die off. Without the basic tick of electrical generation from the hamster wheel, you cannot spend power to upgrade the breeding tubes. This ranges from the relatively basic generation of electricity by way of giant hamster wheel, a raunchy breeding tube, which sees a hilariously graphic pixelated party going down to food generation and the nuclear option, which involves slinging humans into a bioreactor, generating both food and electricity.Įach of these areas has a role to play in your synthetic survival. To do this, the robot overlords have four main activities for the puny fleshbags to take part in. In Despotism 3K, you take control of a tyrannical robot overlord whose job is to enslave and grow their captive human enclave into a working factory, providing power for a continuous rule of terror. However, out of all the many rogue-like games I have played for PlayStation Country, Depotism 3K feels like one of the more appropriate genre melds that I have seen.Īs a resource management sim with punishing RNG mechanics, set in a post-apocalyptic world where robots reign supreme, Despotism 3K is perfectly pitched for most discerning rogue-lite fans. Punters still can’t seem to get enough of that punishing, risk/reward concept and as a result, indie devs are not letting up on releases that feature some sort of genre mashup with these mechanics.

It’s hard to say where the indie development space would be without Rogue.
#Despotism 3k event guide Ps4
Augin PS4 / Reviews tagged Despotism 3k / ps4 / reosurce management / review by Grizz
